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AI Insights · Timothy · July 2022

Top 5 Roguelike Games Performance in Brazil - Q2 2022

In Q2 2022, the top 5 roguelike games in Brazil showed varied trends in downloads, revenue, and active users, with notable performances from [Diablo Immortal](https://app.sensortower.com/overview/62429cefb3ae2756c91a89ac?country=US) and [RAID: Shadow Legends](https://app.sensortower.com/overview/5b3d92208c445c1388bd08a4?country=US).

Top 5 Roguelike Games Performance in Brazil - Q2 2022

The top 5 roguelike games in Brazil for Q2 2022 demonstrated diverse performance metrics in terms of downloads, revenue, and active users. This overview provides insights into the trends observed for each game, with data sourced from Sensor Tower.

Diablo Immortal launched on June 1, 2022, and quickly garnered significant attention. Weekly revenue peaked at around $186K in the week of June 6, followed by a gradual decline to approximately $124K by the end of the month. Downloads started strong with nearly 1.2M in its launch week, then decreased to around 66K by the end of June. Active users followed a downward trend from 866K to 338K over the same period.

RAID: Shadow Legends displayed consistent revenue figures, reaching about $19K in early June, before slightly declining to around $12K by the end of the month. Weekly downloads fluctuated, peaking at 28K in late May, and then tapered off to approximately 16K by the end of June. Active users showed a steady decline from 45K in late May to about 37K by the end of June.

Soul Knight experienced modest revenue, peaking at around $1.4K in mid-April, and then gradually decreased to about $941 by the end of June. Download trends varied, starting at 27K in late March, dipping to 10K in mid-May, and then rising again to 24K by the end of June. Active users showed a downward trend from 394K in late March to approximately 293K by the end of June.

Tailed Demon Slayer saw its revenue peak at approximately $9.7K in early May, followed by a significant drop to about $1.3K by the end of June. Downloads demonstrated a sharp decline from 24K in late March to just over 1K by the end of June. Active users also decreased from 46K in late March to around 15K by the end of June.

Archero showed fluctuating revenue figures, peaking at around $12.6K in early April and then stabilizing to about $9.5K by the end of June. Downloads peaked at around 11K in late March, then slightly decreased to approximately 7K by the end of June. Active users remained relatively stable, fluctuating between 50K and 58K throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022